ZIGGY
When I started on this project, it was halfway through the production process and behind schedule for the pre-established delivery date. One of my major challenges with this project was to complete its production process within a short timeframe. I needed to carefully analyze and understand what worked and what needed to be altered to make the project fun enough for us to deliver it within the stipulated deadline. 

- I redesigned a significant portion of the level design, with around 20 levels (out of a total of 28) being redone. 
- A considerable amount of the game's visual aspects were also redone because the character's aesthetic didn't match the environment's aesthetic. 
- Furthermore, traps and obstacles were not very visible and lacked prominence, causing players to become confused with the surroundings. I requested adjustments to improve this. 
- I also requested adjustments to enhance the game feel. In the previous version, character actions' feedback was too slow, resulting in awkwardness and difficulty in understanding what was happening. I requested visual and technical adjustments to improve feedback timing, thereby enhancing the game feel and game juice of the game
Ziggy
Published:

Ziggy

Published:

Creative Fields