Matheus Ventura's profile

Skyline R34 - Fast & Furious (Unreal Engine 5)

Skyline R34 - Fast & Furious 2 (Unreal Engine 5)

Rendered using Path Tracing - 1024 Samples
AA - 32x32

I used Photoshop Generative fill to create the smoke! Was doing some tests and I liked the result. I also wanna try using Niagara Fluids for better control of the smoke and maybe Embergen or even Blender to simulate it.

Pretty happy with the result of this one, the details I managed to apply on the paint texture turned out really good. I did it using nodes inside Unreal.
Process: Raw Render to Edited
Raw / Edited
Skyline R34 - Fast & Furious (Unreal Engine 5)
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Skyline R34 - Fast & Furious (Unreal Engine 5)

Published: