3D Animation
Creature modeling With Prop
-360 Rotation and Additional Camera Shot-
Spring 2024
Classwork
Maya 2024, Adobe Substance Painter, Unreal Engine, Adobe Premiere Pro
For this project, we took our previously modeled creature and created an additional prop for it so it could be added into an environment in Unreal Engine. We had to learn both Substance Painter and Unreal Engine in a short amount of time, which was challenging to say the least. However, I thoroughly enjoyed working in these two programs. Though I do feel as though I rushed myself through the steps of this project, I was a lot less stressed when it came to the things I usually fret over, such as UV mapping, texturing, and rendering. I feel as though Substance and Unreal where definitely a driving factor in this.
 I was able to learn and adapt to the interfaces of both programs and find a lot of other useful information online that I was able to easily understand and implement into my project. There were a few things I did find slightly challenging, the main of which being texturing the glass bottle itself. I quickly learned that Unreal Isn't good with opacity or translucent objects but found a solution quickly. Most obstacles I faced during the process of creating this project where easy to surpass, and barely left a dent in the efficiency of my work. I am eager to use both Substance and Unreal engine in the future and feel proud of myself for coming so far in terms of learning 3D animation!
Creature modeling With Prop
-Bottle Texture Pre-Unreal-
Spring 2024
Classwork
Adobe Substance Painter
Creature modeling With Prop
-Color Design on UV Maps-
Spring 2024
Classwork
Adobe Substance Painter
Creature modeling
-360 Rotation-
Spring 2024
Classwork
Maya 2024, Adobe After Effects, ZBrush
This project was by no means easy for me to accomplish. Though I had a lot of fun working on it, I still faced quite a few setbacks when it came to the UV and rendering portion of completing it. I started with sketching the creature I wanted to create in 3D, which was a hybrid of the "flapjack" octopus and a common Jellyfish. After that, I began modeling the creature. I had to get a bit of extra help when it came to this because I tend to overcomplicate the process of modeling in 3D, which I certainly did when working on this creature. After receiving help and working in my own time on watching additional tutorial videos, I had a satisfying model that accurately portrayed the creature I had in mind, regardless of if it matched my original sketches exactly. Then came texturing the creature in ZBrush, which was the biggest hoop I had to jump through by far, simply because I was unfamiliar with the interface of the software, and it took a lot of getting used to. Overall, however, I was able to get the exact texture and color I wanted for my creature. The last step for me was rendering, which I also sought help on because a few versions of the rotation were taking much longer than expected to render out, and I was already falling a bit behind the project deadline. When I finally finished the rendered rotations and composited them into the final layered 360 rotation, I was very proud of myself and satisfied with how hard I pushed myself to fully complete the project and give my best work.

 I am still pushing myself to understand texturing better, as it is one of the biggest things I struggle with. However, I feel as though the challenges I faced helped me understand Maya software and ZBrush a lot better, and as I mentioned previously, I am extremely proud of myself for not giving up and working hard to give my best work despite all that I had to overcome. I am more confident now in my 3D modeling skills because of this project, and I hope for more challenges in my animation career so my skills can deepen even further.
Creature modeling
-Still Image-
Spring 2024
Classwork
Maya 2024, Zbrush
Creature modeling
-Orthographic Sketches-
Spring 2024
Classwork
Procreate
 Establishing & Mood Scene
-Video With Audio-
Spring 2024
Classwork
Maya 2024
Audio: Self Recorded Voice Over

   For this project, I wanted to create a scene that conveyed a magical and whimsical, yet cozy atmosphere. I began drawing the orthographic sketches of the objects I wanted in my scene, along with the lighting and shading I wanted them to have, then proceeded to model, texture, light, and render my scene in 3D software. While working on this project, I was reminded of the 3D work I had done in previous 3D modeling classes I’ve taken thus far, and my past experiences made the process of creating my scene a lot easier. However, that isn’t to say I didn’t hit roadblocks while working on this project. It was initially difficult for me to create solid and well-structured models to place in my scene, as I sometimes struggle with finding an efficient way to start off modeling and often overcomplicate my process when working on 3D animations. I also struggled with creating the UV maps to correctly texture the objects, and I would say that is usually the most difficult part for me in any 3D scene because I’m still getting used to the process of UV mapping.

   Overall, I am still very proud of the work I was able to put out after making an intense effort to better my skills and receiving much needed advice from my professor. The mapping, camerawork, and fine details of my scene could definitely still be refined, but I am satisfied with the texturing and overall setup and lighting of the scene, as well as the rendered animation. There is always room to improve, especially for me in 3D, but I feel as though my skills grow more and more with each project, and I was definitely able to see my growth with this project specifically, even in just a few weeks. I learned more efficient and effective ways to model and texture in 3D, and additionally got a lot of clarity on issues I was struggling to overcome, and I will certainly utilize these skills in future projects both in my school and career work.
 Establishing & Mood Scene
-Video Clip-
Spring 2024
Classwork
Maya 2024
 Establishing & Mood Scene
- Corrected Still Image-
Spring 2024
Classwork
Maya 2024
What I changed:
- Recreated and adjusted UV Map so the pages look better, as in my initial render they were skewed and didn't as realistic as I wanted them to.
- Adjusted lighting.
- Changed the candlelight from a wick with a mesh light to individual point lights so as to render more efficiently.
- Adjusted Skydome brightness so the scene would be more visible with the other lighting changes I made.
 Establishing & Mood Scene
- Initial Rendered Still Images-
Spring 2024
Classwork
Maya 2024
Note: I decided while working on this project that I wanted a to model a wand for the scene instead of a heart shaped teacup. Even though neither ended up making it to the final render, I wanted to include the early work I did of both.
 Establishing & Mood Scene
- Initial Rough Still Image-
Spring 2024
Classwork
Maya 2024
 Establishing & Mood Scene
-OBJ Rough Models-
Spring 2024
Classwork
Maya 2024, Sketchfab

 Establishing & Mood Scene
-Orthographic Sketches-
Spring 2024
Classwork
Procreate
 Establishing & Mood Scene
-Mood Board and Scene Concept-
Spring 2024
Classwork
Procreate
Alpha Numeric Animation
Fall 2023
Classwork
Maya 2023
Audio: "Music Is" by Pryces on Dewolf
Alpha Numeric Animation
-Storyboard-
Fall 2023
Classwork
Maya 2023
Bouncing Ball 
Fall 2023
Classwork
Maya 2023
Audio: Bouncing Ball Sound Effect on YouTube
Bouncing Ball 
-Storyboard-
Fall 2023
Classwork
Procreate​​​​​​​
Organic Model
-Corrected Rotation-
Spring 2024
Classwork
Maya 2024
Organic Model
-Corrected-
Spring 2024
Classwork
Maya 2024
What I changed:
- Remodeled the base and made it more complex and visually appealing.
- Got rid of the axe prop as seen in the first version and added crowns on the base and head of the bunny.
- Redid the texturing and color pallet to make the bunny look more like a metal chess piece, rather than plastic.
- Added a Skydome light to improve the overall quality of the final render.
Organic Model
Fall 2023
Classwork
Maya 2023
Organic Model 
-Rough Model-
Fall 2023
Classwork
Maya 2023
Organic Model 
-Reference Image Collage and Orthographic Sketches-
Fall 2023
Classwork
Pinterest, Picsart, Adobe Photoshop, Procreate
Hard Surface Model
-OBJ Rough Model-
Fall 2023
Classwork
Maya 2023
Hard Surface Model
Fall 2023
Classwork
Maya 2023
Hard Surface Model
-Orthographic Sketches and Reference Images-
Fall 2023
Classwork
Procreate, Adobe Photoshop
 Nurbs Teapot Model
-Corrected-
Fall 2023
Classwork
Maya 2023
What I changed:
- The initial teapot model I made wasn't fully textured or rendered, as it wasn't required for submitting the project. However, to make the model look more complete, I went back and added the coloring and lighting, as well as a textured surface for the teapot to sit.
3D Animation
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3D Animation

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