
UI/HUD Graphic design for Ubisoft's game, Child of Light.
I was on Child of Light for about 16 months as the only UI artist on the project. I worked on everything regarding the HUD and the menu interfaces. Art work, design and integration. Here's a bunch of screens I put together in an Art Direction Style Guide.
Also a quick link of the official trailer release of the game:
(Ubisoft official YouTube channel)
I was on Child of Light for about 16 months as the only UI artist on the project. I worked on everything regarding the HUD and the menu interfaces. Art work, design and integration. Here's a bunch of screens I put together in an Art Direction Style Guide.
Also a quick link of the official trailer release of the game:
(Ubisoft official YouTube channel)
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Title

Mood Board

Typography

Color Palette

2D Flat Icons

Main HUD elements

HUD Fight Menu

HUD Fight Menu - Selecting a Skill to Cast

Leveling Up screen

Pause Menu

Pause Menu - Party

Pause Menu - Skills

Pause Menu - Oculi

Pause Menu - Craft Oculi

Pause Menu - Inventory

Thanks for watching!
A couple of extra screens...




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