Boris Moncel's profile

DOOMBLADE - KEY ART

DOOMBLADE KEY ART
The video game publisher ICEBERG INTERACTIVE asked me to create the main key art of their next indie game: DOOMBLADE. A fast-paced metroidvania with an incredible cryptic setting.

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While the game is in 2D, I wanted to do a dynamic shot so it match Doomblade’s energy and would create more depth and possibility to showcase enemies and environment.

On the first round of rough I submit one high angle-shot and one low-angle shot, focusing on the character jumping. The gameplay is aerial so it seems important to show the character in the air
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Iceberg Interactive chose the low-angle shot so I started to add some colors to enhance the mood.
Some feedbacks later, we decided to change character posing. Then I change some creatures placement to creates more depth and started to add details in the background.
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I kept going adding details, boosting contrast, refining shapes…
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And here is the final version:

THANK YOU !
DOOMBLADE - KEY ART
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DOOMBLADE - KEY ART

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