Infinite Crisis: Environments
Infinite Crisis is a DC Comics MOBA (massive online battle arena) that is developed by Turbine Inc. and owned by Warner Brothers.  I started working on this title over two years ago, months before it's launch into Alpha.  I began as an environment artist creating buildings, props, and frills for the three maps the game features: Gotham Heights, Coast City, and Gotham Divided (classic tri-lane).  During this time I was responsible for modeling, texturing, implementation, and initial testing for certain assets.  In most cases this involved taking pristine assets and creating/setting up a destructible version for in game.  I also did concept art for the project on occassion.  Fore more information about IChttp://www.infinitecrisis.com/en
 
NOTE: I've chosen not to show all wireframes mostly because they won't appear clean due to the additional cuts and mesh seams required for destruction.
COAST CITY
Souvenir Cart - This is an interactive environment object that can be destoryed and/or picked up using "Super Strength" to be thrown at enemies.
Surfer Fountain
Shark King's Pro Shop Sign - I created the entire building using the APR system in Turbine's proprietary engine, including destructible sections.  This sign is just a small portion of the unique deco texture sheet used to vary this building's appearance.
Shark - 650 tris, Sign, Hook, & Rope - 300 tris
GOTHAM
This is a combination of frills used across multiple maps for IC.  The vines and Ivy are used only in Gotham Divided near Poison Ivy's "Neo Eden".  The idea I had was for her mutated "children" to overgrow a portion of the area on the Gotham Prime side to help differentiate the zones of the map.
The large bramble vines range between 200-350 tris.  The frills range between 12-100 tris for inviidual plants.
Pig's For The Slaughter - These are animated environmental props in Gotham Divided.  They are part of the Slaughterhouse on the Gaslight side of the map (Roughly 800 tris per pig)
CONCEPT
Emitter Beacon - Preliminary Sketches
Emitter Beacon - Finals with VFX (Health, Speed Boost, EMP)
Infinite Crisis: Environments
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Infinite Crisis: Environments

This is just a small portion of the work I contributed to IC (Infinite Crisis) at Turbine Games. More updates/renders to come soon.
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