JZTYE  // Justie's profile

"UNREAL ENGINE LEARNING//CINEMATIC SHOT"

"UNREAL ENGINE LEARNING"
"Final Render Animation"
"This cinematic shot is the outcome of my learning journey after a long break from using Unreal Engine. I've dived back into it and utilized assets that I previously modeled and re-textured in Substance Painter. I've handled everything from capturing the shots, animating, and rendering it fully within Real Time in Unreal Engine with complete ray tracing reflection and global illumination using Lumen, resulting in outstanding High quality"
"Still Image Shot"
"Behind The Scene Of Unreal Engine"
"Behind The Scene Of Substance Painter"
"mixed various materials and experimented with Substance Painter to achieve the peeled paint effect and the dusty and dirty appearance of the computer monitor glass. Additionally, I conducted experiments to obtain the effect of peeling stickers in Substance Painter."
"CRT Screen Effect"
"This is the CRT effect that I created in After Effects, utilizing multiple effects and combining them to achieve the desired outcome. Afterwards, I imported it into Unreal Engine to be used as a texture for the media player."
"Color Grading Process"
"I Used Davinci Resolve for color grading, utilizing the ACES color space from Substance. Then, I transferred the project to Unreal Engine and rendered it using an EXR file. The preview above showcases the colors prior to the color grading process."
"UNREAL ENGINE LEARNING//CINEMATIC SHOT"
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"UNREAL ENGINE LEARNING//CINEMATIC SHOT"

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