This project was created within a Game Jam.​​​​​​​

All the work only took 5 days within a small team of 4 people, with fully playable prototype.
My role in the team was a Lead Artist, though since I was the only artist on a project, I was delivering pretty much everything on the art side: from the UX schemes and sketches to the UI implementation and visual effects, backgrounds and animations.
5 days, 4 people, 380 commits.
You can either play as Human or as a Monster. The role is assigned randomly.

The monster is BLIND, so you only can hear you rivals, which affected the visuals. 
You can see it in th
The full gameplay video you can check here (heavy):
Art:
• Ekaterina Choogoonkina-Chenchik
Cliend-side:
• Semyon Rusanov
• Toni Cobo

Game Design:
• Dmitriy Neklyudov
Game Jam: Hide&Hunt
Published:

Game Jam: Hide&Hunt

Published: