Pablo Carvallo's profile

UNREAL 5.4 PROJECT AVALANCE - MOTION TOOLS TECH DEMO

REAL TIME MOTION GRAPHICS in UNREAL AVALANCHE / REAL TIME TRACKERLESS MOTION CAPTURE with INVISIBLE by MOVE.AI / DEMO NAB2023
The most amazing project that I have participated in so far for several reasons. Among the most breathtaking was the opportunity to learn and use some state-of-the-art tools: INVISIBLE by Move.ai, a real-time AI-based motion capture. and also AVALANCHE, the next feature for UE currently just available on 5.3 (Beta).
Here is a brief step-by-step of every result and a little breakdown of how I used these tools for the NAB 2023 DEMO.


AVALANCHE PROJECT / Concept: 4 instances to show how Avalanche can handle a heavy 3D graphics with editable data running in real time inside UNREAL directly to the air signal, meanwhile the INVISIBLE System (markerless real time tracking) through MOVE.AI was also running (!).
TOOLS & SKILLS / As a level designer for this project, I used several apps and techniques to improve the look of the environment. I used Substance Painter to make custom textures for assets, cars, and pilots. I used MOVE.AI to make the mocap rig to use with the INVISIBLE system. I used Avalanche (Unreal Engine 5.x-beta) to build the stages and control cameras, animations, motion graphics FX, and real-time data. I also used QUIXEL MEGASCANS to import some hi-res elements that I customized and Cinema 4D for simulations and asset modeling.
CREDITS /
Creative Direction: Miguel Yabrudes
Art Direction: Alvaro Seitz
Level Design: Pablo Carvallo
2D Graphics: Marco Medoza
All images belong DISGUISE.one

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BREAKDOWN APPS
UNREAL 5.4 PROJECT AVALANCE - MOTION TOOLS TECH DEMO
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UNREAL 5.4 PROJECT AVALANCE - MOTION TOOLS TECH DEMO

Disguise Virtual Production tech demo for NAB 2023. As a level designer for this project, I used several apps and techniques to improve the look Read More

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