Slum City
The Slum City project involved the creation of assets from scratch using 3D modeling software, specifically 3dCoat. The process included meticulously handcrafting the models, sculpting them, texturing them, and developing materials by hand inside 3dCoat. The initial step involved referencing and basing the models on photographs that were personally captured. The project was then assembled within the Blender utilizing the created models and materials. The final output was rendered using the Cycles rendering engine.
Closeups of the streets
The human phot scans and models are from talented xoio-air
Slum City
Published:

Slum City

The Slum City project involved the creation of assets from scratch using 3D modeling software, specifically 3dCoat. The process included meticulo Read More

Published: