Month ago Ice Hockey World Championship 2014 took place in Minsk, the city where I live. It was a very significant event for our city. So there had been а lot of advertisiments and announcements of it everywhere in the city before the beginning. One of them was the official timetable. Here how it looked in subway cars:
Since my first acquaintance with this timetable I believe that maybe it was good as advertisement but surely not very good as timetable itself. It was possible to understand from the timetable what games took place at any given moment, but was too difficult to find what games and rivals your favourite team had during the championship. Finally, all the structure was puzzling and overloaded with decoration.
So I decided to redesign it.
But it couldn't be just new make-up. It should be an experiment, I thought. The point is that I have a theory of the core concept of any timetable of that type. Here it is: the timetable is a group of points of intersection of two parameters – rivals and time. So it should be something like that multiplication table:
I made several attempts to implement this principle in my new experimental timetable and I finally got it:
While redesigning process I posted intermediate stages of my table on my FB-page where got broad feedback on it:
While that discussions other main principles of my new table where formed. I finally realized that it should be radically experimental: no gradients, no borders, no legends, no unnecessary headlines, no compromises:
Unfortunately I started my work too late and didn't have time to test my hypothesis on the general public. So the table stayed just an experiment. Nobody used it in real life. But I sincerely believe that this principle can be implemented in such timetables and can make them better tool for sport fans.
Please take a look on the table in the original size.