Daniel-Marcel Reinders's profile

Spells & Secrets Player Character Meshes and Animation

Spells & Secrets features a huge Character Editor that I was lucky enough to work on. Every Character in this game is made in the Character Creator. Enjoy the breakdown of my Contributions.
Every customization piece and even unique Characters are made with these as a base.
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I was given an untextured base mesh (not shown here) by my superior to work with and create various variants, so a broad spectrum of players find themselves represented in some form. 
Skin, eye and hair / eyebrow color can be changed in game at will.
Each face has 10 different face expressions, with blinking for all of them, so the characters don't stare into your soul.
The faces are rigged using action constraints, this way they can all access the same animations regardless of the face structure.
Each face can have 3 additional face textures: One for the eyebrows, one for makeup and the last one for other kind of facedetails. (ie. freckles)
These are all the hairstyles available to the player. As with the faces we strived to create sufficient variety. To that end each hairstyle can have 2 assigned colors using a vertex color mask.
All Customization Items were made in both a male and female Variant. There are additional variants using different textures as well as unique meshes not shown here.
The Player can choose between 10 different idle poses, whereas unique characters often have their own.

More Spells & Secrets:
Unique Characters:
Creatures:

Check out the work of my colleagues on this game:
Julia Körner (Concept Art)
Konrad Krogull (Concept Art)
Alexander Rychlik (Main 3D Environment Artist)
Frank Mengel (Secondary 3D Character- and Environment Artist)
Christoph Jordan (Music Composer)
Spells & Secrets Player Character Meshes and Animation
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Spells & Secrets Player Character Meshes and Animation

The game Spells and Secrets is releasing soon and I am happy to share my contributions as a 3D character artist and animator. I was responsible f Read More

Published: