Eduardo Martínez García's profile

Tin Haven: A 3D Environment in Unreal Engine



I'm excited to share "Tin haven", my latest Environment Art project with you all.
a 3D space created using Unreal Engine 5, Blender, and Davinci Resolve.





In this project, my focus was on maintaining appropriate and cinematic composition and color to create a captivating visual experience. I utilized Unreal Engine 5 to compose the scene, taking advantage of Quixel Bridge's megascans for exceptional quality and Ultra Dynamic Sky for a better control of the lighting and fog settings. Blender was used to model the iron panels, antennas, and other elements seen in the scene. Finally, I used Davinci Resolve for post-production, adding color grading, sound, grain, vignetting, and camera shake to further enhance the cinematic atmosphere.




​​​​​​​
I'm truly proud of the final result and I hope you enjoy both clips featured in this post. It has been a creative process that required dedication and effort, and I'm delighted to share the outcome with all of you.​​​​​​​​​​​​​​











THANKS FOR STOPPING BY!

¡GRACIAS!








Tin Haven: A 3D Environment in Unreal Engine
Published:

Tin Haven: A 3D Environment in Unreal Engine

Published: