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Substance 3D - Parametric Monotype - Box

Substance 3D - Parametric Monotype - Box
Parametric Monotype is my latest realtime piece for the Substance 3D Asset team. With a focus on beauty packaging, I enjoyed bringing Anais and Nicolas' brief to life with fun little animations like the folding paper, sparkling glitter, and popping boxes.

 I refreshed my Painter anchor point powers on this one as we needed to create a lot of product variants quickly. Using a base mask at the bottom of the stack that was then referenced by all the variants made iteration a breeze. Organic elements are from the 3D Asset Library atlas materials, parallax occlusion masked transparent materials on simple planes.

Shot realtime in Unreal Engine 4.26 in sequencer on an RTX 3090, rendered in 4K with the movie render queue.  Dug a little deep here and explored GPU particles for the sparkly glitter. Materials and colors by Anais and Nicolas from the 3D Asset team at Substance, some of the models were also supplied with the brief. 
Substance 3D - Parametric Monotype - Box
Published:

Substance 3D - Parametric Monotype - Box

Published: