3Ds Max Scripts

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  • Though I have been writting scripts for Maya since 2007 , but I have been only writting script for 3Ds Max since september 2013, though this short time I have been working day and night and weekends to complete those scripts and I was really happy with th results
  • Sal Pose Manager
  • V1.0 Features:
       -Create poses for your rig, and organized them in Character folders and Pose Group folders
       -Add, Remove, Edit your poses and take their images form viewport or render
       -Share your poses and copy them to your team
       -Make your poses work on other characters with similar rig
     
    Future Features (Hopefully) :
        -Manage also facial pose animation library within the pose library
        -Selection panels for Pose Group Members
        -CAT rig poses and animation library handling
     
  • Sal Facial Auto Rig
  • V1.0 Features:
  •    - All you have to do is to add controls and pick their morphs
       - Save your Script's settings to use it again for other characters, and make your rig standard
       - Automaticly mirror controls and create mirror shapes and controls for them
       - Add slave objects to control their position and rotation
       - Easily navigate through your morphs and controls using the script UI
       - Custom colors for controls and controls shapes are arrows automaticly made by the scripts to explain their
    possible moves
       -Create morphs using reverse and mirror tools to make creating rig easier,
       -clean unwanted changes in some vertices so fix creating morphs mistakes
  • Sal Max Render Assistant
     
  • V 0.9 Features:
  • -Render multiple cameras locally or on Backburner, 
    -Render multiple Animated and still cameras
    -Merge cameras only from multiple files, and you can name the merge cameras as their files
    -Procssing files for those actions:
      -- Merge files
      -- Save Files As
      -- Run Script
      -- Rename Objects
      -- Parenting
      -- Replace CAT Characters
      -- Load Material Library
      -- Load Render Presets
      -- Show Hide Layers/Objects/Category
      -- Assign Materials
      -- Load Skin Envelope
      -- Cloth Simulation
      -- Point Caching
      -- Shell
      -- Smoothing
      -- Set Render Output
      -- Save File
      -- Render
    - you can run those process for the current file, or for the selected files