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Modelling Jinx's Weapon Fishbones

Modelling Jinx's Weapon 'Fishbones'
In this assignment, the faculty specifies three things we have to follow
1. Model a stylized weapon of our choice in Autodesk Maya
2. Texture it in Substance 3D Painter 
3. Render the final output back in Maya

The main purpose of this project is to check our current capabilities in 3D modelling, effective usage of Substance Painter and understanding textures and materials.
Wireframe View:
Final Renders:
COMPLEXITIES: The structure of the model has a lot of discrepancies as most of the surfaces that were supposed to be soft surfaces turned up with hard edges and vice-versa .

LEARNING OUTCOME: Better understanding of hard-surface and soft-surface modelling is required.

You can view the rendered model on SketchFab using the link below


Modelling Jinx's Weapon Fishbones
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Modelling Jinx's Weapon Fishbones

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