STANLEY
Final render
This character is based on the concept art by @cesar_mvs. Before I continue, I want to thank Floyd (https://santiagopassetti.artstation.com/) for his help. Without him, this asset wouldn't look as cool as it does now! He taught me everything I needed to know about making a gameready asset, and while I did my best, there's still room for improvement. Anyway, it's a significant step forward to keep improving my skills. ¡Gracias, Floyd!
As mentioned earlier, this project is a gameready asset with 9.5k triangles. Here are the steps I followed to create it:
-Blocked out and created the high-poly version in Zbrush.
As mentioned earlier, this project is a gameready asset with 9.5k triangles. Here are the steps I followed to create it:
-Blocked out and created the high-poly version in Zbrush.
-Did the retopology in Blender.
-Used RizomUV to create the UVs.
-Baked the textures in Marmoset and textures in substance
-Rendered the final asset in Blender.
That’s all! hope you like it ❤️