| PLUGGED
 
CONNECTED TO VIRTUALITY. PLUGGED TO THE GROUND, SKY, INFORMATION, AND THE BUSINESS WORLD. PLUGGED INTO YOURSELF.
 
A SERIES OF SPACES LEADING YOUTHROUGH A DISTINCTIVE PROMENADE OF THE NEW AND EXPLORATORY.  A DUALITY OF THE KNOWN AND THE UN-KNOWN COMPOSES AN ENVIRONMENT WHICH INSTIGATESAN UNDERSTANDING OF THE DENOTATIONS OF THE PROJECT.
 
   THIS DUALITY OF THE REAL AND THEVIRTUAL, THE COMMON AND THE OTHER, IS PORTRAYED THROUGH THE INTERPLAY OFSPACES, MATERIALS, AND EXPERIENCES.
 
   PRIMARILY, TWO ELEMENTS OF THE PROJECT STAND OUT AND OUTLINE THE MAINPRESENT DUALITY; A SOLID HEAVY MASS,WHICH IS AN ANCHOR WEIGHING DOWN THE PROJECT AND CONNECTING IT WITH THEREALITY, AND A LIGHT, TRANSPARENT SKINCOMPOSED OF A SERIES OF INTERTWINED LAYERS OF TRANPARENT, TRANSLUCENT, AND VOID. THIS SKIN REPRESENTS THE FLUX OF THE PROJECT, CONTAINING HORIZONTAL ANDVERTICAL CIRCULATION ELEMENTS, WHICH LEAD TO THE VARIOUS OTHER SPACES, AT THESAME TIME CREATING A SCREEN TO OBSERVETHE EVENTS ON THE INTERIOR OF THE BUILDING. WHILE THE SOLID MASS REPRESENTSTHE IMMOBILE, THE COMMON, WHERE TIME PLAYS LITTLE ROLE.
 
   THE USER APPROACHES THE BUILDING PASSING BY THE GROUND FLOOR, “CONNECT”,WHICH IS THE PUBLIC RECREATIONAL SPACE, STRIKINGEVERY CHORD OF HIS SENSES. HE OBSERVES THIS SPACE THROUGH THE SKIN OF THEBUILDING, AT THIS STAGE CONSISTING OF VOIDS AND TRANSPARENCIES, WELCOMINGVISITORS INSIDE. IF THE USER CHOOSES TO CONTINUE PAST THIS STAGE, HE ENTERS THESKIN, WOUNDING UP INSIDE THE INTERTWINED LAYERS, AND STARTS DESCENDING TO THELOWER LEVEL, IN A MUTE SPACE “CONTEMPLATE”, WHERE SENSES STRIVE TO PERCEIVE,AND THE MIND INSTEAD IS STIMULATED AND PUSHED TO EXPLORE ITS SCOPES, THROUGH ADISPLAY OF CYBER ARTWORK WHICH EXPLORES THE POSSIBLITIES OF OTHER WORLDS. THE USER BECOMES CONSCIOUS OF HIS BEING.THUS ACHIEVING “IMMERSION”.
 
 MOREOVER, THE USER ARRIVES AT THE LOBBY, WHICH IS AN ACCESS TO ALL THESPACES PRESENT IN THE BUILDING, AN ACCESS TO THE REAL, THE VIRTUAL, THE ACTIVETIME-FRAME, AND THE PASSIVE TIME-FRAME, THEREFORE THE TERM “TIME SKEIN”.  HERE, THEVIRTUAL EXPANDS WITH EASE AFTER THE MIND OF THE USER HAS BEEN PREPAREDTHROUGH TRACES OF THE VIRTUAL IN THE PREVIOUS SPACE.
 
 FROM THE LOBBY, THE USER ASCENDS TO UPPER LEVELS, WHERE THE TRADINGACTIVITIES TRANSPIRE. THE ANCHOR OF THE PROJECT HOUSES PRIVATE TRADING DENS FORTHOSE WHO PREFER TO WORK IN THEIR OWN PRIVACY, REPRESENTING THE UNEXPECTED ASPECT OF TRADING, WHILETHE PUBLIC BROKERAGE SPACES SURROUND THE SOLID MASS, ALLOWING A LIVELY DISPLAY OF TRADING TRANSACTIONS.THESE TWO FORMS OF TRADING OPEN UP TO THE “ETHEREAL VOID”, A VOLUME OFINFORMATION AND TECHNOLOGICAL VIRTUALITY, WHICH SUPPLIES THE USERS WITH ALLNEEDED DATA, AND ALSO REFLECTS THEEVENTS ABOVE ONTO THE SPACES BELOW, THUS KEEPING THE DIFFERENT SPACES OFTHE BUILDING IN SYNC.
FURTHERON, A TRADING SIMULATION HALL“PLACEBO”, WHERE TRADING IN VARIOUS TIME-FRAMES TAKES PLACE, PROTRUDES FROM THEBUILDING LEADING TO AN UNANTICIPATED BRIDGE “TRANSCEND”, WHICH RESPONDS TOUSERS, THROUGH VISUALLY LOSING ITS MATERIALITY, GIVING WAY TO A FEELING OF WEIGHTLESSNESS, WHICH  SUGGESTS A TRANSITION INTO ANOTHER REALM. THEUSER FLOATS ABOVE  THE FLOW OF REALITY,SUPASSING THE FLUX OF EVERYDAY LIFE TOWARDS THE “AVATAR”, A SURREAL HEAVENLY GARDEN,APPEARING TO BE OF ANOTHER WORLD, GIVING THE USER FEELINGS OF PEACEFULNESS,SENSES FEASTED WITH INTRICATE SCENES, SOUNDS, TEXTURES, AND SMELLS.
THE OUTSIDE WORLD IS NO LONGER A NEARREALITY, BUT A REMOTE DREAM.
| PROGRAMDESCRIPTION
 

| GROUND FLOOR CAFÉ                                                                                                                                  CONNECT
KEY WORDS AND PHRASES: Reality, Tangibility, Stimulating the senses, The Common, Grounding, Everyday life, relate, connect.
 A dynamic, realistic space, which rigorously stimulates all the senses at once, each sense’s perception overriding the other. This place represents a preparatory stage for users that later on helps them to understand the different elements within the project which can be perceived as two extremes with intermediate elements in-between.
  
 
 
| EXHIBITION/GALLERY (RAMP TOWARDS LOBBY)                                                                                    
 REFLECT
KEY WORDS AND PHRASES: Immersion, Exploration, Glimpses of the Virtual, Stimulating the Mind, Oneness with Oneself, Traces from Reality, Cogitation, Pondering, Reflecting, Underground, Deep, Silent, Mute.
 A mute, still space, silent and autonomous, triggering the consiousness of the mind through an exhibit of virtual and cyber artifacts which hint at possibilities of a higher realm. Senses are muffled, striving to perceive, and the mind is in flux, the visitor becomes conscious of himself, and furthers from reality.
 

  
 


| LOBBY (VERTICAL AND HORIZONTAL CIRCULATION)                                                                           TIME SKEIN
KEY WORDS: Flux, Movement, Vitality, Transition, Flow, Timelessness.
 A place of reception and movement, the terminal of the project. The accessibility to different parts of the project from this space creates the multiple time frame idea, as in a bundle of different time frames. Here, the virtual expands with ease after the mind of the user has been prepared through traces of the virtual in the previous space.

| THE BRIDGE                                                                                                                       TRANSCEND
KEY WORDS AND PHRASES: Go beyond, Overpass to the Virtual, Exceed, Floating, Weightless, Climax, Enigmatic, Cipher.
 
As you start crossing over, the ground becomes full of movement, you feel weightless. This unpredictability leads to a feeling that you have crossed over on a higher level than physicality.
| REFLECTING POOL AND VOID ABOVE                                                                                                 ETHEREAL VOID
KEY WORDS AND PHRASES: Ever-changing, Colorful, Floating data, Reflections, Volumes of information, Connection of different levels. 

A pivotal point and a unifying element of the different spaces within the project; an inaccessible space which captures data and everts it into reality, thus creating a volume of information and virtuality, casting its reflections upon the grounded reality. It is an observed space, with a fixed time frame (real-time), and time is a strictly controlled element within this space. This space seeps throughout the project creating synchronized motion through the spaces for users.
| THE GARDEN                                                                                                                          AVATAR
KEY WORDS: Embodiment of the Virtual, Temporary Manifestation of the Virtual, Dreamy, Heavenly, Out of this world, Peaceful, Unfamiliar yet close to the heart, Embodiment of Energies.

 No space, no place. Nothingness. A dreamy, subtle place, Full of the unfamiliar and new, senses feasted with intricate scenes, sounds, textures, and smells. The outside world is no longer a near reality, but a remote dream. 
 
| TRADING SIMULATION HALL                                                                            PLACEBO, THE N-DIMENSION, ROULETTE
KEY WORDS: Timelessness, Flashbacks, Glimpses, Visions, Chance, Ambiguous, Surreal, Destiny.
 
The realm of multiple time frames, a space that allows you to have flashbacks of the past, and visions of the future.
Plugged
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Plugged

An experimental proposal for a stock exchange hub, where real environment blends with the virtual ; plugged to the ground, sky, information, and Read More

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