Space Candy is short story-based, isometric 3D adventure game, where players experience a twist on the traditional match 3 puzzle game. Instead of matching candies, players become the candy themselves. In this sweet point-and-click adventure, players step into the shoes of Zesty, a hard-working lemon lollipop whose job is to keep the user addicted. When Zesty's friend goes missing, he embarks on an investigative mission to uncover the dark secrets lurking beneath the perfect facade of Space Candy Corp. It's a game within a game that will challenge the players perceptions and keep them hooked on sweet visuals, tantalising crime plot and twists in the story.
Creative director+Game designer+Narrative: Katerina Hanackova [HTTP://KACIK.INFO]
Planned release: September MMXXIII
Adobe CC + Substance Painter + Blender3D (Cinema4D in the early stage of project) + Unity3D
Here is a list of updates to this project presentation, so in case this is not your first time here, you can check what is new:
05242023: Lobby whitebox updated - meshes are finalised ready for texture baking and Unity import.
05072023: Lobby whitebox updated. Project pubkished
05032023: UI / Match3 / Concept Art / Locations Chapters added
05022023: Project started / Draft saved
The tactile UI button design is based on the buttons that are used on slot machines. As you play the game you will realize that modern mobile games have a lot of common things with the traditional slot machine gambling.
To fulfil the player's fantasy a traditional Match 3 gameplay is part of the game. Created as separate 2D minigame used as an introduction to the world of Space Candy corp. Player has limited amount of time to create highest score. We are also considering releasing it as a standalone free to play app.
Space candy corp. lobby meshes ready for baking and Unity import.