The polylimit for this character is 2000 Vertices. Requiring an 80% reduction.
- Toes and Fingers were removed to simplify hands, feet.
- The seperate Eye, Nose Teeth and Ear objects were combined to create 1 continuous mesh.
- The mesh was then completely re-topologised, with a ratio of roughly 1:4
- Pupils defined by a texture instead of geometery