James Bond: World of Espionage Mobile. UI/UX Design
While working with Glu Mobile, I was responsible for the James Bond: World of Espionage UI/UX design. It was my first project in the studio, and I'm happy I was a part of the Bond franchise. A lot of resources and talented people from across the globe were involved in this game's development, which took about a year and a half. We tried many ideas and styles for the interface, and it was a fascinating experience. 2014-2015
There was a lot of work involved in developing the style for this game. Approximately every five months, I received requests to create a new style. Below are all the style guides that were created throughout the development process.
The map I proposed was fully 3D, with the ability to rotate and progress through the story globally. It was well received by the studio and fully implemented. Below is the design.
2014-2015 @shmetelko