Anton Shmetelko's profile

James Bond: World of Espionage Mobile. UI/UX Design

James Bond: World of Espionage Mobile. UI/UX Design​​​​​​​
While working with Glu Mobile, I was responsible for the James Bond: World of Espionage UI/UX design. It was my first project in the studio, and I'm happy I was a part of the Bond franchise. A lot of resources and talented people from across the globe were involved in this game's development, which took about a year and a half. We tried many ideas and styles for the interface, and it was a fascinating experience. 2014-2015
Game Trailer
Style Evolving
There was a lot of work involved in developing the style for this game. Approximately every five months, I received requests to create a new style. Below are all the style guides that were created throughout the development process.
Style Guide v1
Style Guide v2
Style Guide v3
Style Guide v4
Main resources assets
Asset creation process. First tries are on paper
The map I proposed was fully 3D, with the ability to rotate and progress through the story globally. It was well received by the studio and fully implemented. Below is the design.
Interactive map creation
Some guides on the spot behavior on the map for the programmers
Interactive map in full scale
2014-2015 @shmetelko
James Bond: World of Espionage Mobile. UI/UX Design
Published:

James Bond: World of Espionage Mobile. UI/UX Design

Published: