Lina Buss's profile

Zone Of Avoidance

Zone Of Avoidance


I had the absolute pleasure of working on the UI/UX design for the highly anticipated game, Zone of Avoidance, in collaboration with the talented team at Arrible Studio.
From the very start of the project, we hit the ground running. I was responsible for designing an intuitive and visually stunning user interface, which required the use of my extensive graphic design background and expertise in UX design.
But, let's be real, it wasn't all sunshine and rainbows o_O. We faced some challenges along the way,yeah!.. as any great team does. However, we persevered and worked together to overcome everything. And let me tell you, the end result was nothing short of magnificent.

The interface we created was not only aesthetically pleasing but also highly functional, allowing players to immerse themselves fully in the game's world. We have created a unique sci-fi atmosphere interspersed with casual style and ease of control on mobile devices. Collaborating with the Arrible Studio team was an experience I won't soon forget - they were creative, open-minded, and had a great sense of humor (which always helps when tackling tough design challenges).

Overall, it was a pleasure to work on Zone of Avoidance, and I'm proud of what we accomplished together. I look forward to seeing players enjoy the game and to future collaborations with Arrible Studio.
Zone Of Avoidance
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Zone Of Avoidance

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