now in early access
WhaleApp
My role is a Lead Animator (Spine, Unity)/FX/UI Animator (Unity) + UI/3D Advisor
In this project, I created almost all of the animation for the main character, as well as many other characters` and UI/FX animations
My role is a Lead Animator (Spine, Unity)/FX/UI Animator (Unity) + UI/3D Advisor
In this project, I created almost all of the animation for the main character, as well as many other characters` and UI/FX animations
For the clothes and make-up of the main character, I developed a branched structure of names and skins in Spine 2D (skins - about a hundred, elements - several hundred)
I developed the principle of creating meshes and the interaction of different clothing elements in different animations
I developed the principle of creating meshes and the interaction of different clothing elements in different animations
Here are some looks of the main character
the color of the skin, lips, eyes and hair can be changed in the game
it was not easy to implement, but it was worth it
it was not easy to implement, but it was worth it
The HO scene
The UI animation
(some start from "zero" alpha like in the game, but try it)
Here are some cutscenes
(Unity Timeline)