Emily Bisset's profile

Gucci Inspired Handbag

Substance 3D Stager
Gucci Inspired Handbag
This is my version of the Gucci Dionysus bag. I followed the initial structure and look and then added my own embroidered designs to it. I used a full Substance workflow (Md, Pt+Ds, Sg) and a bit of Maya in between for retopology.
I modelled it in Substance 3D Modeler using a hybrid workflow (a bit of desktop mode and then the rest in VR). For the chains I used instancing and then manually warped them to fit the model in VR, I can see that the way they hang/fall is not perfect like I've simmed it but I didn't want to/have time to sim it during this project.
I adapted an older embroidery to fit my project and then created a simple sequin brush to bring into Painter to paint on the sequins manually because honestly I could not be bothered to do that procedurally... 😂 But was fun to make the little brush!!
Might add a turntable at some point as that is a super neat new feature in Stager but for now I'm calling this done.
Breakdowns
This is a breakdown of how I do the stitching on this bag. It is a very similar process to this video: https://www.youtube.com/watch?v=dIO6cJiE7JM 
These are the Substance 3D Designer graphs that I used for this project. The flowers were just a material I projected on but the sequins I used as a brush inside of Painter.
This is one of the texture set maps broken down. I had 5 texture sets in total.
Gucci Inspired Handbag
Published:

Gucci Inspired Handbag

My own version of the Gucci Dionysus bag made in 3D using the Substance 3D Suite.

Published: