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    Character Artist This is a handful of images I did during my 9 months of work for an undisclosed project with Microsoft Research. It was a sign… Read More
    Character Artist This is a handful of images I did during my 9 months of work for an undisclosed project with Microsoft Research. It was a significant amount of R&D. I spent a lot of time really focusing on functional topology that would work just as well for buff characters as it would for skinny or obese characters and the various blendshapes they could form. Next I went about creating those blendshapes. Texturing was done in ZBrush and Photoshop via projection and stitching of high resolution photographs. Modeling was done in Maya and Zbrush. Read Less
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