[Game Ready Dragster Minibike Draft version]
After months of work so far my biggest 3D project is complete. Dragster Minibike model fully optimized for game engines, unwrapped, baked, textured and ready for a next stage...rendering, engine tests, rigging and all other fun stuff.
The whole model is made using high>low poly baking workflow on top of weighted normals to keep it detailed enough with poly count around 50k tris total. It ended up with 60k but there's still room for future optimization. Until then enjoy some draft renders
Modeled & unwrapped in 3dsmax, baked and textured in Substance Painter. Draft renders Iray
130+ parts total, 13 PBR texture sets, 67 texture maps, multiple months of work and a lot of lessons learned.
All minibike parts that can be changed or upgraded in the game are on separate texture sets.
All minibike parts that can be changed or upgraded in the game are on separate texture sets.
⌵ Matcap
⌵ Matcap + Normal map
⌵ UV Maps
⌵ Early modeling stage, before geometry optimization
⌵ Generic Carburetor high poly version
⌵ Generic 4 Stroke Small engine + stage 2 kit high poly version
Thanks for watching!
To be continued...