Mark Selander's profile

XBox Kinect Adventures Concept Art

Xbox Kinect Adventures
 
Concept illustration of environments, props, characters, and effects
 
Every day I worked on Kinect Adventures was a new adventure. I had no idea what I'd be drawing and that was what made it fun.
 
Mark, can you draw someone on a rubber raft jumping over a pirate shipt?  How about a big foam pad that gets squished with an imprint of a cartoon face?  What about ghost dinosaurs chasing somebody on a wagon through a mine shaft? Yep! Sure! You Bet!
 
What I really liked about this project.  
 
1.It was totally new technology. I considered that everything I was creating was not just concept art but in some ways an exploration of what human comptuer interaction could be.
2.It's a positive game.  It's meant to be fun, it's got a great style and  at no point was I asked to design an exploding zombie horde.
3.The art direction was to create in game props that were believable and buildable with real world objects.  I needed to think very mechanically and practically but still make things feel vibrant and a little crazy.
4.It shipped as the in box launch title with the first generation Kinect!!
 
What I didn't like.
 
1. They didn't use my concept for a yeti made of yarn...Darn!
 
Have fun looking at the concepts. This is a small portion of what I created, and a really really teeny portion of the concept art and work that went into the game.  
XBox Kinect Adventures Concept Art
Published:

XBox Kinect Adventures Concept Art

Concept design for XBox Kinect launch title "Kinect Adventures"

Published: