Xbox Kinect Adventures
Concept illustration of environments, props, characters, and effects
Every day I worked on Kinect Adventures was a new adventure. I had no idea what I'd be drawing and that was what made it fun.
Mark, can you draw someone on a rubber raft jumping over a pirate shipt? How about a big foam pad that gets squished with an imprint of a cartoon face? What about ghost dinosaurs chasing somebody on a wagon through a mine shaft? Yep! Sure! You Bet!
What I really liked about this project.
1.It was totally new technology. I considered that everything I was creating was not just concept art but in some ways an exploration of what human comptuer interaction could be.
2.It's a positive game. It's meant to be fun, it's got a great style and at no point was I asked to design an exploding zombie horde.
3.The art direction was to create in game props that were believable and buildable with real world objects. I needed to think very mechanically and practically but still make things feel vibrant and a little crazy.
4.It shipped as the in box launch title with the first generation Kinect!!
What I didn't like.
1. They didn't use my concept for a yeti made of yarn...Darn!
Have fun looking at the concepts. This is a small portion of what I created, and a really really teeny portion of the concept art and work that went into the game.