ScoreWidget.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "ScoreWidget.h"
#include "Components/TextBlock.h"
void UScoreWidget::NativeConstruct()
{
Super::NativeConstruct();
// ItemTitle can be nullptr if we haven't created it in the
// Blueprint subclass
if (ItemTitle)
{
ItemTitle->SetText(FText::FromString(TEXT("Score!")));
}
}
// Blueprint subclass
if (ItemTitle)
{
ItemTitle->SetText(FText::FromString(TEXT("Score!")));
}
}