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    X is a two player strategy game about the understanding of loss of control. It challenge the players to experience and question themselves who's … Read More
    X is a two player strategy game about the understanding of loss of control. It challenge the players to experience and question themselves who's in control and what loss of control is. The turn by turn Game indicate how small changes could affect the whole game and how fragile the equilibrium between being in control, having the overview and being not able to plan ahead,being over powered, and losing the control of the game is. Through the game the players can experience different forms of being in control or lose control in a non-obvious way. The Player challenge theirself while playing against their opponent and the defined field. To show the balance between this factors, the players have to navigate characters through a labyrinth. Each turn, each action of a player has immediate influence on the field and force the other opponent to react. To illustrate that loss of control or being in control is not a black and white state, the players have to change the roles through the games. Project by Luca Ferreira // Simon Bouchard // Mia Skoovgard // Ramon Designskole Kolding 2014 Read Less
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X is a two player strategy game about the understanding of loss of control. It challenge the players to experience and question themselves who's in control and what loss of control is. The turn by turn Game indicate how small changes could affect the whole game and how fragile the equilibrium between being in control, having the overview and being not able to plan ahead,being over powered, and losing the control of the game is.
Through the game the players can experience different forms of being in control or lose control in a non-obvious way. The Player challenge theirself while playing against their opponent and the defined field.  
To show the balance between this factors, the players have to navigate characters through a labyrinth. Each turn, each action of a player has immediate influence on the field and force the other opponent to react. 
To illustrate that loss of control or being in control is not a black and white state, the players have to change the roles through the games.
collaboration between simon bouchard, luca ferrario, mia skoegaard and ramon marc for designskole kolding