My first go at Substance Designer 4. Not a single Photoshop brush on this entire car, only procedural textures driven by bakes.
Also my first go at texturing for physically based shaders.
Also my first go at texturing for physically based shaders.
Based on the high resolution and low resolution models I created at AMC pixel factory a couple of years ago.
Used the same Substance Designer graph with sliders to control weathering and aging. I got these two sets of textures in a couple of minutes.