Tony Alvarez's profile

River Fort Level V2

Initial Concepts
Rough Concept
Final Concept
Map Overview Concept
Reference Images
Description/Reflection
This level acts as a testing ground for a third-person action-adventure stealth game. The name of the level I am designing is Strong Hold. It is centred around the ruins of an abandoned protective structure along an important river system. I wanted to create a level that felt like it could have been an idyllic location in the past but darkness has taken it. The fort is heavily inspired but my trips to Mexico and the UK. I attempted to recreate the ancient feeling of Corfe Castle in Wareham, England but combine it with a more tropical climate. 

• How would you describe the process of creating and polishing the artifact?
The process of creating and polishing the artifact involved multiple stages, starting with concept ideation and prototyping. I developed the core gameplay mechanics and level design, testing and iterating on them until it satisfied my initial vision. I also focused heavily on creating the environment and atmosphere of the level, honing the art and sound design to create a cohesive and immersive experience.
• What did you learn as you were creating it and improving it?
I learned a lot about the importance of atmosphere and environment in game design. I also honed my skills in level design, 3D modeling, and sound design. I also learned the importance of testing and iterating on ideas to ensure they were enjoyable for players.
• What challenges did you face?
One of the biggest challenges I faced was balancing the stealth gameplay mechanics to ensure they were challenging but not frustrating for players. Placing too many enemies around the map diminishes the overall experience. Additionally, I had to ensure that the environment and atmosphere of the level were cohesive and immersive, which required a lot of iteration and refinement.
How did you incorporate feedback as you made changes to the artifact?
I solicited feedback from fellow student at various stages of development, taking their suggestions and critiques seriously. I also we incorporated feedback from external stakeholders to ensure the level the initial goals set out in my documentation.
• How was the artifact improved?
The artifact was improved through a combination of iterative design, testing, and feedback incorporation. I made changes to gameplay mechanics, level design, and art assets based on user feedback and our own observations. The biggest changes involve the lighting, weather, and background landscape.
River Fort Level V2
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River Fort Level V2

Published:

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