For the modelling, I created the base in 3DMax using poly-by-poly modelling and then I exported the model to ZBrush where I created the high poly model. For posing the model, I used a basic Zsphere rig and for the UV I used UVMaster. For texturing the model, I used a combination of ZBrush, MARI and Photoshop. I completed the shading, lighting and rendering using MentalRay. Final image touches were done in Photoshop.