Photogrammetry in Substance 3D Sampler
Memories of an Art School. I spent quite some time in a traditional art school setting and it inspired me to create a scene that looks similar to the setups we had to draw back in the days. The little twist in the story is that to create the 3D apples I used Sampler's new photogrammetry feature. The scene has been assembled and render in Stager.
Photos for photogrammetry taken with my iPhone
Photogrammetry with Substance 3D Sampler
Materials from Substance 3S Assets
Brushes and skull from Adobe Stock
Rendered with Substance 3D Stager
Post processing in Photoshop