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3D Modeling Asset for Mobile Game

PLAYHOUSE, Robin Games

I wanted to share the work I did for Robin Games (2020-2023). I have created more than 650 low poly models for their game.
The process of creating the models consisted of the creation of the high poly models with all the details and then the conversion to
low poly with less than 7500 triangles. The PBR textures were created in substance painter. The presentation of the images is done
with Shaders in the unit.
3Ds Max, Zbrush, Photoshop, Substance Painter. 
3D Modeling Asset for Mobile Game
Published:

3D Modeling Asset for Mobile Game

Published: