Camphor Tree 
UE5 Game Art Vegetation & Plants Project
UE5 screenshots.
Assets gym, Fern and Grass meshes created in speedTree, the rest plants meshes created in Maya.
Ivy mesh was created around the tree in Maya.
Ivy Gourd plant- Painter iray Render and ZBrush BPR render.
Ivy branches mid poly created and layed out in Maya and Speedtree.
Lindernia Crustacea or Malaysian false pimpernel a small plant.
Fern, the low poly meshes were created later in Speedtree using this Atlas.
Grass, High poly created in ZBrush using fiber mesh and some manual tweaking, the low poly meshes were created later in Speedtree using this atlas.
Leafy ground plants.
This plant is called Gymnema Inodorum.
Camphor tree Leaves variations.
Camphor tree branches variations created in speedtree.
Tree Bark material created in Substance Designer.
Smooth Bark is used for the tree branches created in Substance Designer.
Camphor Tree screenshot in speedtree.
sped up video testing textures and playing with anchor points in painter to create a rotten leaf effect.
https://youtu.be/mFh0pli5c70
sped up video to quickly show the sculpting process in Zbrush, I mostly used brushes like Trim Dynamic, Dam Standard, Inflate, Move, Standard, Pinch, Crumple, Blob, clay and clay buildup.
https://youtu.be/Ssb7vt_ruwU
Camphor Tree
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Camphor Tree

A small vignette scene I did during a CGMA course Vegetation and Plants for Games under supervision of the great artist Jared Sobotta https://www Read More

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