Client
Dialogue in the dark
Target audiences
Visually impaired people & people are interested to experience like them
Background
There are hardly any mobile games designed for visually impaired people. Hence, I wanted to design a game for those people to bring happiness to them.
There are hardly any mobile games designed for visually impaired people. Hence, I wanted to design a game for those people to bring happiness to them.
Idea
The concept is like playing memory card. Players should remember the sound effects instead of any visual elements. It could train players’ memory and hearing sensitivity.