Mountain Dew - Do Epic

Mountain Dew
+ Do Epic

Did you know that Mountain Dew is a very extreme beverage? Probably…but how extreme? Like, air born ATV transforming into a skateboarder and grinding a ledge of a pool — extreme? Yeeup!

Being Dew dabblers ourselves, we were stoked to strap in and launch headfirst into the Mountain Dew-niverse with custom design, animatics, and keys + tweens for days.
Animation Process

Animatics were established first to give a sense of how the character and the camera would work together. Action packed shots were a priority across the piece, so it was important for step one to bring the heat. After locking those in, one step at a time, we went from rough pencils all the way to cleanup.
2D + 3D

Building a custom 3d bottle allowed us to show the product off radically for “chug shots”. To tie the look of the bottle into the rest of the environment, we developed a custom toon-shader that had interactive highlights and shadows. To top it off, the addition of simulated condensation allowed for maximum refreshment factor. Gnarly.
Character Development


Credits

Client: Mountain Dew
Agency: MOTIVE

Executive Producer: Scott Friske
Head of Production: Jeff Bybee
Producer: Chad Alber, Cloie Leger Watson
Creative Director: Matt Darnall
Art Director: Luis Roca
Storyboards: Michael DeWeese
Design: Trish Janovic, Lauren Detling, Mackenzie Schlagenhaft
2d/Cel Artists: Lauren Detling, Luis Roca, Mathijs Luijten, Joseph Meredith, Adam Henderson
3d Design: Travis Schmidt, Daniel Salaverri

Music + Sound: Overcoast


Hue+Cry, a design centric animation studio.
Mountain Dew - Do Epic
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