In 2022 I led the visual development and creation of the Y7S4 Battle Pass rework.
The brief: A choice-based Battle Pass that let players be strategic to get the most out of their experience.
This new functionality called for a high degree of information density and we wanted to make sure to give the player all the tools they needed without overwhelming them. I'm excited to share the result and a small glimpse into the creative process with you.
Rainbow Six Siege TM&Copyright ©. Ubisoft Entertainment. Ali Rights Reserved.
Designed in collaboration with the Battle Pass Cell
Art Director: Alex Karpazis
Graphic design director: Stephane Tartelin
Art assistance from Sarah Quirion
Integration assistance from Krystal-Ann Melbourne and Pascale Blanchette
Graphic design director: Stephane Tartelin
Art assistance from Sarah Quirion
Integration assistance from Krystal-Ann Melbourne and Pascale Blanchette