Айдар Ракимов's profile

ATGRPH. Design of monetization and gamification. 2017

ATGRPH mobile app. Design of monetization and gamifiaction. 2017
In 2017, it was a social network for giving and receiving autographs. I was the sole designer of this product.
Famous people could monetize their audience and give them their autographs.

To get an autograph, fans would accumulate points and spend them to get to the top of the fan list.
I designed the monetization and gamification system to equalize the balance between new and old users so that newcomers could easily compete with those who have been sitting for a while.
In addition to free autographs, idols could also promote their advertising and sell their autographs for real money.
This project was very interesting, but unfortunately not viable, neither in user cases, nor in business.
It closed. But then I worked on it for two years and gained valuable experience for further projects.
ATGRPH. Design of monetization and gamification. 2017
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ATGRPH. Design of monetization and gamification. 2017

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