Updated Progress Shots
Class
Spring 2023
Materials: Clip Studio Paint
New Orthographics
Class
Spring 2023
Materials: Clip Studio Paint
Rabbit Model
Class
Spring 2023
Rabbit Model UVS
Class
Spring 2023
Old Rabbit Zbrush Model
Class
Spring 2023
Updated Rabbit Zbrush Model
Class
Spring 2023
Rabbit Background
Class
Spring 2023
Rabbit Stills
Class
Spring 2023
Fantastic Creature Final Composite
Class
Spring 2023
Fantastic Creature Final Turnaround
Class
Spring 2023
STILL LIFE SELF CRITIQUE
The process for this project was very tedious. You must make orthographic drawings of the thing you want to model. Once you have finished, put the reference image into Maya and model your object based off it. After you have finished, you must UV wrap it. UV wraps allow for clean textures to unwrap on your model. Once you have done that, set up a bump map or normal map to give your object more detail. Finally, put in the lighting you want on your object and render it.
Before this project I worked in maya and dabbled in other programs, such as Blender.
My main success was the lighting of the objects in my scene. The tone of the light closely resembles the original scene.
My main hurdle was rendering out my animation and uv mapping. My main problem with uv mapping was trying to get the checkers straight and aligned with each other. I also had a tough time figuring out the denoiser function in the sequence render.
Overall, this is a good piece. I was able to model the objects accurately and set up a similar lighting to the original reference. What I would fix would be the fork model because the edge looped tips are slightly stretched, which creates a bad geometry around them. I would also try to add more lighting or an ai flat to make the lighting pop out against the window.
I learned a lot about lighting in this project and I had a lot of fun with it. I hope to use my new knowledge of lighting effects to make my projects look better in the future.
3D CHARACTER ANIMATION SELF CRITIQUE
For this project we needed to create a narrative with animated letters. This was the first time I animated a character instead of an object and the criteria gave me creative freedom to do whatever I wanted with my story. The process for this animation was the same as my bouncing ball but the only technical difference was that I had to rig my characters. The biggest problem I came across was rigging the letter R. I had a hard time figuring out how to properly squash and stretch it because it held so much weight. One thing I think I did well was the timing on the C's throw. Something that I would change is to re edit the placement of R so that it wouldn't clip into the floor. Having the knowledge I learned from this project, I'm excited to move forward and improve my skills.
REVISED BOUNCING BALL ANIMATION SELF CRITIQUE
I was very unsatisfied with my first attempt at this project. I initially rushed the animation because I spent so long on modeling the course and doing UV work. During winter break I redid most of the animation and properly used the squash deformer on the ball. One thing I am proud of is the timing of the first half of the animation. When first planning out my animation I wanted to give my ball emotion. The first time I animated the ball I struggled doing so and it ended up looking sloppy. This revised version is more close to my original premise, and it looks cleaner. If I could change something I would edit the timing of the bounces. The last few bounces on the green cushion seem too fast. The recoil on the green cushion also doesn't seem exaggerated enough. One major flaw is the clipping of the ball in the first half, I struggled to keep the ball in place when it inhaled. Overall I really like this piece. It isn't perfect but it shows growth in my animation skills.
REVISED CHESS PIECE SELF CRITIQUE
I was unsatisfied with my first attempt of the chess piece, so I decided to go back and revise it. I think I did a lot better in terms of design for this version compared to the last one. It looks more detailed and thought out. However I think the UVs in this model could use some more work. I strengthened my modeling and texturing skills a lot with this attempt but there's always room for more improvement.