Uncle Buddy's Phantom Funhouse
Reconstruction of the 1993 hypermedia narrative game by John McDaid
for contemporary computing devices
for contemporary computing devices
First Interaction with Uncle Buddy's Phantom Funhouse Through Emulation and Becoming Familiar with the HyperCard System


First Wireframe Concepts for the Archival Site the Game Will be Launched From
Conceptualized what would be most useful for a visitor to interact with who does not have previous knowledge about the game or author
Investigated past projects from the CMDC to consider what would be most useful to visitors of the site
Initial Landing Page Concepts

Initial Archival Site User Flow



Landing Page to Navigation Item 2 or 3

Navigation Item 2 or 3 to Item 4

Navigation Item 4 to 5 and Interaction with Game Button Launcher
The game button takes the user to an external window where the game is located

Game Interface Variants and Legacy Viewer Option with Variants

Initial Mobile Interface User Flow






Mobile Landing Page

Navigation Item 2 and Possible Third Option

Navigation Item 3

Navigation Item 4 with Alternative Layout Option

Mobile Game Interface Options

Possible Mobile Legacy Game Interface Options

Changes Made to Interface based on Feedback from Leadership
Leadership suggested more of the HyperCard theme

Adobe XD Desktop Wireframes of the Archival Site






Expanded Desktop Wireframes




Adobe XD Desktop Prototype
Adobe XD Mobile Wireframes







XD Mobile Prototype


Uncle Buddy's Phantom Funhouse Portfolio Page
Portfolio
LinkedIn