Uncle Buddy's Phantom Funhouse
Reconstruction of the 1993 hypermedia narrative game by John McDaid
for contemporary computing devices
for contemporary computing devices
First Interaction with Uncle Buddy's Phantom Funhouse Through Emulation and Becoming Familiar with the HyperCard System
First Wireframe Concepts for the Archival Site the Game Will be Launched From
Conceptualized what would be most useful for a visitor to interact with who does not have previous knowledge about the game or author
Investigated past projects from the CMDC to consider what would be most useful to visitors of the site
Initial Landing Page Concepts
Initial Archival Site User Flow
Landing Page to Navigation Item 2 or 3
Navigation Item 2 or 3 to Item 4
Navigation Item 4 to 5 and Interaction with Game Button Launcher
The game button takes the user to an external window where the game is located
Game Interface Variants and Legacy Viewer Option with Variants
Initial Mobile Interface User Flow
Mobile Landing Page
Navigation Item 2 and Possible Third Option
Navigation Item 3
Navigation Item 4 with Alternative Layout Option
Mobile Game Interface Options
Possible Mobile Legacy Game Interface Options
Changes Made to Interface based on Feedback from Leadership
Leadership suggested more of the HyperCard theme
Adobe XD Desktop Wireframes of the Archival Site
Expanded Desktop Wireframes
Adobe XD Desktop Prototype
Adobe XD Mobile Wireframes
XD Mobile Prototype