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Unreal Engine environment for automotive campaign

Our 3D animation created in Unreal Engine shows a very extensive environment created using Speed Tree animated assets and done with basic postproduction in AE. We created this as backplates and setting for automotive commercials - still images and short animations showing the car in a natural environment. 
The flexible workflow in this case allowed the client to pick a location in real time and adjust the vegetation to meet the creative team's requirements. 
Below is a making of video, so you can see how we applied layers of postproduction and what the raw render looked like. 
Let us know what you think about this workflow and share some of your thoughts on the future of using Unreal Engine in video production. 

And here are a few still images from the project:
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Unreal Engine environment for automotive campaign
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Unreal Engine environment for automotive campaign

Published: