My 2022 showreel! Summary of some of the work I've made over the last couple of years.
Below are some stills of work and a deconstruction of each piece.
Below are some stills of work and a deconstruction of each piece.
Monster Money: All aspects created. D&AD Newblood 2021 Wood pencil winner.
Made in Maxons Cinema4d and rendered in redshift with compositing in
Adobe After Effects.
Made in Maxons Cinema4d and rendered in redshift with compositing in
Adobe After Effects.
Medieval Audio: All aspects created. Personal work.
Created in Illustrator and made to move in After Effects.
Tasty Jams: All aspects created. Personal Work.
Modelled and rigged in Blender and brought together in Premiere Pro.
Modelled and rigged in Blender and brought together in Premiere Pro.
Houdini exploration: All aspects created. Personal work.
Chain procedurally growing made in SideFX Houdini and rendered in Cinema4d
and Redshift.
Chain procedurally growing made in SideFX Houdini and rendered in Cinema4d
and Redshift.
Decision intelligence for retailers and brands: All aspects created. Client: Hyperfinity Studio: Presentworks
Created with sketch and toon in Cinema4d.
Created with sketch and toon in Cinema4d.
Giessbach Funicular: All aspects created. Personal work.
Combination of Cinema4d and Photoshop.
Are you a Quill Seeker?: All aspects created. Client: Quill Studio: Presentworks
Ordered in Illustrator and then pushed through to After Effects for animation.
Ordered in Illustrator and then pushed through to After Effects for animation.
Being Present Works: All aspects created. Client: Presentworks Studio: Presentworks
Made in Cinema4d and rendered with Redshift.
Made in Cinema4d and rendered with Redshift.
Fist Jam: All aspects created. Personal work.
Created in Cinema4d and edited with typography in After Effects.
Created in Cinema4d and edited with typography in After Effects.
Monsieur Pidge: Responsible for animation. Personal work.
A mixture of Photoshop, Illustrator and After Effects.
A mixture of Photoshop, Illustrator and After Effects.
Little Lighthouse: All aspects created. Personal work.
Made and rendered in Blender, textures unwrapped and then created in Photoshop.
Made and rendered in Blender, textures unwrapped and then created in Photoshop.
Thanks for the view!