Missing Link
©2014
Autodesk Maya | FurryBall Render | Autodesk Mudbox | Photoshop
 
Nothing fancy, this started just as a rendering test with FurryBall’s new version so I grabbed an old model I’ve used on a few workshops to practice lighting and rendering (the basemesh is from an image I did last year)
At the end I spent a couple of days adding other details and reworked the rig and model (hair, clothes, face) currently doing some animation for practice :)
 
Model, rig in Maya. Texturing Mudbox, Render in FurryBall 4 (GTX 680)
Missing Link
Published:

Missing Link

Personal Project

Published: