ADOBE MAX 2022 KEYNOTE - DRAGON VIDEO

ADOBE MAX 2022 KEYNOTE

I'm glad to share the work I've done for the Adobe MAX 2022 Keynote.
DRAGON

The Dragon was model in Substance 3D Modeler by Giovanni & Nikie added more high res details using Zbrush, she also did the texturing of the dragon, using UDIM workflow. Find out more info on the Adobe Art & Development team page.
ROCK & MOUNTAIN

For this project, I've started to make a scene in Unreal Engine, using usgs.gov data to block out the background mountains. The texturing was done in Substance 3D Painter.
The boulder was scanned from a climbing trip near Montreal using Substance 3D Sampler.
Wes used Zbrush and Substance 3D Painter to clean up the mesh and create a full 3D asset.
UNREAL ENGINE

Using ultra dynamic sky add-on was really fun and easy to use and allow to create an immersive environment quickly.
This is the latest version made using Unreal Engine, unfortunately I had to take a different direction.
ANIMATION

The rig was done externally and the animation by James Zachary, using Maya. Animation was transferred from Maya to Unreal/Blender using alembic cache.
NEW DIRECTION

I decided to use Blender/EEVEE to render the new direction. Lighting the scene with volumetric was helpful to add a nice gradient in the background.
CREDITS

Creative Direction :
Giovanni Nakpil & Casimir Perez

Model & scan :
Giovanni Nakpil, Nikie Monteleone, Wes McDermott, Casimir Perez

Material & surface :
Nikie Monteleone, Wes McDermott, Casimir Perez

Animation & interactivity:
James Zachary (JZ)

Light & render :
Casimir Perez

Year :
2022

ADOBE MAX 2022 KEYNOTE - DRAGON VIDEO
Published:

ADOBE MAX 2022 KEYNOTE - DRAGON VIDEO

Creative development of the video showcased at Adobe MAX 22 Keynote event during the Substance part.

Published: