Beck M's profile

Media Artifact: Brainstorming

Media Artifact: Brainstorming
Fields of Experimental Fine Art I am interested in pursuing:
     -Choice & Narrative in video games (and similar media)
     -Fairy tales/classic fantasy stories, literature in general
     -Satire/Meta-narratives
     -Non-linear narrative
     -Time travel/time loop stories? (12 Minutes, Groundhog Day, 50 First Dates)
     -Audience participation in media (Twitch plays Pokemon; voting analytics in choice games; react content)
     -Interactive media in general
     ****Subversive narratives (Ex: Doki Doki; The Boys)
     -Environmental/Object storytelling

Contemporary issues, problems, or debates in fine art discourse you would like to explore:
    -Cliches/Tropes in fiction
    -Nostalgia (and why it can be so toxic)
    -"Good" vs. "Evil" (and the parts in between)
    -"Villainy" in fiction (and how it vilifies the poor, the effeminate, the non-conventionally attractive, and other outsiders;)
    -Why is so much fantasy and sci-fi so goddamn fascist (IE: supporting hierarchical power structures and birthright monarchies -- opposition to change, desire return to the "status quo")
     -"Protagonist Centered Morality" (IE: A hero is not good because they do good -- rather, a character's actions are considered inherently good, because they are the "hero". And vice-versa)
    -Agency/consent in fiction
    -Satire (and why it's so hard to do right)
    -Racism and allegory in fiction
    -Diversity and representation in fantasy/historical fiction
    -LGBTQ+ issues
    -Accessibility/Difficulty in games
    -Walking simulators/non-traditional games; casual games
    -The hero's journey/mono-myth
    -Why are all dwarves Scottish? (stereotypes in fantasy)

What is your current work about in DSP1?
     -Animals/Anthropomorphic
     -Identity
     -Corporate hellscapes
     -Questioning traditional power structures
     -Alternative perspectives
     -Dreams/surrealism
     -Duality/contradiction; anachronistic
     -Multimedia

Theoretical concepts researched, would like to explore (ex: aesthetic theory)
     -Postmodernism
     -Absurdist/satire
     -Feminist/Queer lenses
     -existentialism
     -impressionism

List artists who work in those fields, address those issues, and/or create work towards those theoretical concepts:
     -Ursula LeGuin
     -Terry Pratchett - quote this guy - a lot
     -J.K. Rowling (and why she sucks)
     -Tolkien (the one who started it all)
     -Chuck Palahnuik (Fight Club; post-modern/identity)

Artworks that could potentially drive your research for a thesis or media artifact:

Games:
-12 Minutes (choice narrative, consent)
-Heavy Rain and/or Detroit: Become Human (choice, racism allegory)
-Disco Elysium (choice/narrative, postmodernism)
-Doki Doki Literature club (illusion of choice, meta narrative; subversion)
-Fable (talk about the murder/tofu dichotomy)
-Fallout (choice/narrative; good/evil; environmental storytelling)
-Infamous/Prototype (example of very black/white morality)
-Oregon Trail/Darkest Dungeon (choice,
-***Papers Please (choice/narrative, power structure)
-Phoenix Wright (choice/narrative)
-The Quarry/Until Dawn (choice/narrative)
-The Stanley Parable (choice/narrative, nonlinear stories, power structure)
-Undertale  (choice; meta-narrative)
-Life is Strange


-Telltale games (choice/narrative)
-Visual Novels (choice)
-that one creepy game about the murdered girl. you'll remember it later (Choice, consent)

Literature:
-Guards, Guards and/or Snuff by Terry Pratchett

TV/Film:
-The Boys (Satire, questioning traditional power structures)
-Classic Disney films (villainy)
-The Godawful Disney Remakes (nostalgia)
-Knives Out (subversive)
-Star Trek (diversity)
-Stranger Things/IT (nostalgia)
-Bandersnatch***

Other:
-Dungeons & Dragons (diversity, choice)
-Choose your own adventure books

Notes to self:
-try to avoid horror-related topics, since someone else is already doing that
-don't be too casual, remember your formal writing
-How do our choices and interactions shape the reality we live in
-Choose a games you want to talk about, also need to choose position, theories
-Have a definitive position in the end
-About the text -- how you choose to interpret, or interact with it

Ideas:

Hamlet on the Holodeck - by Janet Murry (how visual media changes narrative)

Yahtzee Crosshaw
Jim Stephanie Sterling
Media Artifact: Brainstorming
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Media Artifact: Brainstorming

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