Chroma Block : a simple falling-blocks game that centered around the matching of a gameplay experience to the audio.
For this project, the mandate I had given myself was to come up with a gameplay that was centered around the audio dimension of the game, so I ended up working on a rhythm game with the help of a couple classmates, but most of the project was realized on my own.
The challenge I ended up settling on was to make the falling blocks in my game follow a rhythm, more precisely a BPM, that I would indicate based on the selected song playing on different levels. The core gameplay is there, but the project could use some polishing & juice in order to bring it a bit more dynamism.
The project was realized through the Unity game engine, while the scripting was done through Visual Studio in C++.