SHOWREEL 2022





Last year I spent most of my time doing architectural and interior visualizations, but this year showed me something more than just static pictures.

Now the main work is being done in Unreal engine, which I am immensely happy about. I've always wanted to work with dynamics in the frame.

 During this year, animation projects were made for commercials, creating character's rigging and animation  for a mobile application, and began intensive work on creating large-scale scenes of a whole city for further interaction in unreal engine.
SHOWREEL 2022
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SHOWREEL 2022

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