Photogrammetry in Substance 3D Sampler
I almost got hit by a car while I did this so be very careful about your surroundings when you do photogrammetry. :D This is my 5th project with Substance 4D Sampler (still in private beta) photogrammetry tool. I saw this really cool manhole cover on the street. After taking a few images from different angles, in Sampler I turned them into a nice realistic 3D model.
When it was ready I drag and dropped the model into Stager. For the lighting I chose a natural outdoor HDRI from the built in environment lights in Stager. I added a simple ground plane, and dropped a concrete Substance material on it, that looked similar to my scan. I color matched the details of this texture to the scanned model, which is very easy with the color picker in Stager. I added a few pear models from Adobe Stock to make the scene more interesting. I went with a strong depth of field because that's the way I like it. I rendered a few versions from different camera angles and played around with the composition a bit.
I hope you like this! Stay tuned for my next project!
Photos taken with my iPhone
Photogrammetry with Substance 3D Sampler
Rendered with Substance 3D Stager
Post processing in Photoshop