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The Ship of Theseus: “The Paradox”

 The Ship of Theseus: “The Paradox”
 
Time is only understood as either perpetually linear or cyclical. Both pertaining to the idea of the need to progress infinitely to achieve a desired 'State of Being' or  'Being-in'.
Although various religions can define the "desired state" as being within an infinite loop. The paradoxical question on boundaries, flexibility and identity, on such questions as " ... components replaced over time, is it the same object?”  is expressed under the measures of “Qualities” where religion has established such active orders as commandments, passive imagery and other religious aftereffects that forms deeply rooted reminders within our confines of this expressed subject; "Qualities."

Artifacts used to accumulate such emotional/intellectual response are intended to bridge distinctions between various philosophical questions concerning “Identity”  (Man or God) through establishing religious “Boundaries” (Disciplines) that understates its own “Flexibility”  (Adaptation or Re-Adaptation) within a modern social context.
“Time” as an essence of neither boundary, flexibility nor identity, can be a self-construct that perpetuates the liberties and ideals within a cyclical contextual construct (ie. religious or not)  that defines self-awareness as a paradoxical answer towards "Life" and "Spirit".

“Identity”  (Man or God)
“Boundaries” (Disciplines)
“Flexibility”  (Adaptation or Re-Adaptation)

Rhino 3D Model of 18th-19th century environment (Stage setting)
Living Environment - Dynamic stages and triggers that runs independently from motion triggers, allowing for a more fluid narrative to the game story-line base on the story's own clock system that interfaces and co-insides with our real time and dimensional aspects (ie. physics).
(Above Video Layouts)

The Ship of Theseus: “The Paradox”
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The Ship of Theseus: “The Paradox”

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